![]() After reaching the summit of Arreat, the player gains access to the Worldstone Keep (whose architecture may be reminiscent of Angkor Wat and other Hindu temples). Act V's style is mainly mountainous as the player ascends Mount Arreat, with ice tunnels/caverns in the mountains, as well as hellish subterranean pits (reminiscent of Hell in Act IV) for extra monsters and experience. The Lord of Destruction expansion adds Act V which continues the story where Act IV left off. ![]() ![]() Act IV takes place in Hell and is the shortest, with just three quests compared to the other Acts that have six. Act II (Lot Gohlein) mimics Canaan desert while Act III (Kurast) is supposedly based on the Maya civilization jungles. Act I (Rogue Encampment) is a simple palisade fort placed between plains and forests and is similar to the original Diablo. In contrast to the first Diablo, whose levels consisted of descending deeper and deeper into a Gothic-themed dungeon and Hell, Diablo II's environments are much more varied. The player progresses through the story by completing a series of quests within each act, with optional quests providing additional rewards. Each act follows a more or less predetermined path, although there is some random-level generation in wilderness areas and dungeons between key cities. Diablo II's storyline progresses through four chapters or «Acts».
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